//
//  GameScene.h
//  menuTutorial
//
//  Created by Greg Dunn on 9/7/09.
//  Copyright 2009 __MyCompanyName__. All rights reserved.
//

#import "SSGame.h"
#import "SSLevel.h"
#import "SSDataManager.h"

@interface SSGameScene : CCScene {
	SSGame* game;
	SSDataManager *dataManager;
	SSLevel* currentLevel;
	int currentLevelIndex, currentGameScore, currentLivesLeft, gameHighScore;
}

@property (nonatomic, assign) SSGame* game;
@property (nonatomic, assign) SSLevel* currentLevel;
@property (nonatomic, retain) SSDataManager *dataManager;
@property (nonatomic) int currentLevelIndex, currentGameScore, currentLivesLeft, gameHighScore;

- (void)loadLevel:(int)value;
- (void)loadNextLevel;
- (void)startLevel;

- (void)onGameOver;
- (void)onGameEnd;

- (void)onHighScore;
- (void)onMenu;
- (void)onLevelSelect;


@end
